> For the complete documentation index, see [llms.txt](https://docs.safrootics.com/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.safrootics.com/whitepaper/tokenomics-and-value/nfts/2.-in-game-items.md).

# 2. In-game items

Players would be able to earn/purchase/craft and take ownership of in-game items, these items live on the Polygon blockchain and they can be purchased from the Safrootics marketplace or another third-party NFT listing marketplace.

&#x20;                                                                 ![](/files/zYHaLVw6zK4evdZK9Uv3)![](/files/xe3h92lQqTCMqx8D7kZK)![](/files/XaRJrwi0bHzhn164nkLP)

\
In-game items vary in their functionality and rarity, some items provide general buffs, some of which vanish after few uses or have unlimited uses thus becoming much rarer and more valuable and can stay with the player forever or until they decide to trade it, items also includes various food items that helps increase the chances of encountering a specific Tic if used at the right in-game time and in the right map spots.![](/files/5GTM1CwtwWjNWou9Y9RO)

<figure><img src="/files/KpYfvF5MdqH1c9tPaJFe" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
*All arts are work in progress and subject to change on game launch*
{% endhint %}


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